Mobile Game
A mobile game built with Java/Android SDK with cloud sync options (Firestore) and local storage (SQLite). Emphasis on simple rules, quick sessions, and increasing difficulty.

Tech Stack
Node.js
Java & Android SDK
Firestore
SQLite
Git
The Problem
Deliver a simple to learn but challenging game loop within mobile constraints.
My Approach
Implemented time-based rounds and progressive difficulty; stored scores locally and remotely.
Challenges Faced
Latency and offline handling; fair randomness and difficulty scaling.
Key Takeaways
Balanced UX for short sessions and replayability.