Mobile Game

A mobile game built with Java/Android SDK with cloud sync options (Firestore) and local storage (SQLite). Emphasis on simple rules, quick sessions, and increasing difficulty.

Mobile Game

Tech Stack

Node.js
Java & Android SDK
Firestore
SQLite
Git

The Problem

Deliver a simple to learn but challenging game loop within mobile constraints.

My Approach

Implemented time-based rounds and progressive difficulty; stored scores locally and remotely.

Challenges Faced

Latency and offline handling; fair randomness and difficulty scaling.

Key Takeaways

Balanced UX for short sessions and replayability.

Interested in Working Together?

I'm always open to discussing new projects and opportunities.